Garry Mod Update

Für Garry´s Mod ist ein neues Update erschienen es wird Automatisch per Steam heruntergeladen !
[Change] New score board
[Change] Resource adding now works without touching the .res file (Thanks megiddo)
[Change] Tweaked hydraulics/muscle to be less springy
[Change] More download system speedups
[Change] Ragdolls no longer stretch (sv_pedanticragdolls to toggle to the old way)
[Change] Player now presses fire/jump to respawn instead of automatically respawning
[Change] Added option to disable thruster sound
[Fixed] SENTs/SWEPs sometimes appearing as the wrong class with higher pings
[Fixed] VGUI/Lua crashes
[Fixed] SuperDoF effect being ‘wrong’
[Fixed] Rare Lua crash
[Fixed] Muscle crash
[Fixed] Fixed being able to ‘use’ Alyx’s Gun
[Fixed] Lua Panels getting nuked when reloading a SWEP/SENT
[Fixed] sv_defaultgamemode sometimes causing problems
[Fixed] Player vs Player damage not working in server creation
[Fixed] Really long pause before joining MP games
[Fixed] Bot names not being completely set on the sever
[Fixed] NPC gunfire effects now show up properly
[Fixed] Player sometimes respawning immediately after being killed
[Lua] Fixed team.GetScore tostring error
[Lua] Added vgui.Register
[Lua] Added Panel:Remove
[Lua] Added Panel:GetWide
[Lua] Added Panel:GetTall
[Lua] Added Panel:GetTable
[Lua] Added Panel:GetParent
[Lua] Added Panel:SetFont
[Lua] Added Panel:SizeToContents
[Lua] Added Panel:SetFGColor
[Lua] Added Panel:SetBGColor
[Lua] Added Panel:InvalidateLayout
[Lua] Added Entity:SetBodygroup( int, int )
[Lua] Added Entity:GetBodygroup( int ) (returns int)
[Lua] Added GetNetworkedAngle/SetNetworkedAngle/SetGlobalAngle/GetGlobalAngle
[Lua] Added umsg:Angle( Angle )
[Lua] Added umsg:Char( char )
[Lua] Added Player:IsMuted()
[Lua] Added Player:SetMuted()
[Lua] Added Player:IsSpeaking()
[Lua] Added Player:IsVoiceAudible()
[Lua] Player:UserID() is now shared
[Lua] Added Player:EnterVehicle()
[Lua] Entity Tables can now be accessed directly via the entity object (Entity:MyFunction() instead of Entity.GetTable():MyFunction())
[Lua] SENT ’self’ object is now the entity itself rather than the table
[Lua] Traces now set HitGroup properly
[Lua] Added DamageInfo:ScaleDamage( float )
[Lua] Added DamageInfo:AddDamage( float )
[Lua] Added DamageInfo:SubtractDamage( float )
[Lua] Added GAMEMODE:ScalePlayerDamage( ply, hitgroup, dmginfo )
[Lua] Added GAMEMODE:ScaleNPCDamage( npc, hitgroup, dmginfo )
[Lua] Fixed GAMEMODE:PhysgunDrop not being called ever
[Lua] Added SQLite module (http://code.google.com/p/gm-sqlite/)
[Lua] Fixed sometimes not calling PlayerDeath
[Lua] Removed limitations on game.ConsoleCommand

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